Practical Tips To Integrating Gamified Learning Transitioning from gamification theory to applied practice can be difficult. This session will snapshot our experiences in practical first steps. ![]() BetterWhat is the reason you choose this session? Gamifying courses seems to be the trend and I'm looking for new, successful models for inspiration and reference. Gamification is context specific--what works in one area may not work in other areas. Did the session fulfill your reason for attending? Yes!!! Presenters created a complete overview of their environment including background, situation, faculty attitudes, etc. to give context on how they applied their gamification strategies. Did the speakers effectively address the topic and provide new insights? Focus is on practical application on gamification of courses. Presenters come from a complete asynchronous environment. Faculty were offered faculty training in gamification and were provided credit. IDs modeled the use of gaimification in the courses they developed to show--not just talk about--gamification. Engage SME's through interactive environments using Articulate Storyline. Was the presentation dynamic and engaging? Fun, great opening screen! https://slate.adobe.com/cp/gISMd/ Presenters worked through their process of developing a course (see image below) which was very helpful in going through course development. See: https://eddinit.wordpress.com/2012/09/05/pyramid-of-game-elements/
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Author: Kimo OadesDesigner + Instructional, Concept, Information, Print, Interactive, Curriculum, User Experience, Graphic + Teacher. CategoriesArchives |